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Showing posts with the label calypso

calypso population estimates

Other ways to gauge active population on calypso.  Active population is at least 200000 people at a time.  Take samples from the radar map.  Go to a busy area such as port atlantis or nea's place.  count up the green dots on the radar.  typically in the two areas, I count 40-200.  And the average would be (40+200)/2 or 120.  Now add in swamp camps, areas close to the first two, and twin peaks.  Twin peaks is it's own place with typically 100-300 at a time.  And from sampling different times of day, (every 3 hours is what I did, on 5 separate days) there is not much variation  for an average of 200 people in twin peaks.  Count people in buildings with auctioneers also. Surrounding areas amount to another 100 people per area.  For 80 areas of high population averaging 160 people per area.  Which brings the total estimate to  12800 active players at a time for populated areas. Now for the less populated areas, such as o...
Sales item limits and implications. I ran into the maximum saleable items barrier on entropia's auctioneer. Not really knowing I had run into it until the pop up window says, you cannot place more items on auction. Please remove items or ? At least that's what I remember. Soon after the message I began to think about how the item sales limit affects what a settler/colonizer does to raise PED. It makes professions, more professional. It encourages specialization. It sets limits to auction spam. It limits which items to concentrate on to sell. It makes reselling more limited. It makes person to person trades more important. It makes time demands that shape how the economy goes, personal, local, and global. It levels the playing field of newbs vs ubers considerably. It creates opportunities that would not exist without the limits.

Sweating in entropia experience

Sweating in entropia.  There are many planets to choose from. Calypso is my favorite and among the most populated.  I haven't been anywhere else because I'm so tied to Calypso.  Whether it was sweating at old swamp camp or old, old swamp camp, then new swamp camp, then on to Nea's Place, then on to the fert at Nea's Place, then to Limnadian District, a stop off near a castle and boars, then then punies around Port Atlantis, then after a year (and another 4 years before that) I was done with sweating.  I still sweat out of habit sometimes.  There were days without thinking I logged in, I was already around sweatable creatures, and pressed the toggle auto-use button and sweated away.  I was hard-pressed to get in 3 hours of sweating a day and goal of 1000 sweat daily.  Though most of the time I reached it and many times exceeded it.  For more dedicated players more is possible.  Once the excitement of Calypso's markets and the scope ...
Population estimates after some more crafting, more basic sheet metal, and a server change from being on too long, then being logged out.  what happened?  I don't know.  I wondered if the population numbers would change?  from searching the player register i got an average of 3-10 players or 6.5 players per page.  For 30 pages times a maximum permutation of 15 results a page, a 1.4% active players per three letter permutation.  Those are players who are online at any given moment.  There are some 17500+ three letter permutations when searching the player register.   Of those 1.4% will be active.  450 players per search. and 1.4% of that is:   6.5 players. then multiply that by 17500 permutations of three letter search terms for ta-da-da-da: 113,400 players active at any one time.  My sample size is small.  Less than 20 but more than 10 searches.  So the confidence level is likely around +/- 20,000 players. ...
Playing entropia on calypso, again.  I turn on my computer.  Among the first things I pull up is the client.  without thinking I am nearly seamlessly in the world.  Check some auction prices and market activity.  Then after a few purchases and recording of sales, I craft.  For hours.  It's awesome.  The amounts of money that flow in the virtual landscape still amaze me.  And the money does flow to my bottom line with a lot of dips and highs along the way.  Past a certain level it is possible to have the downswings mean less as they are quickly recovered within a day or two.  Across the three (four sic sweating) professions; hunting, mining and crafting.  Favorable buyers and a good reputation are also some keys.  Be ye not afraid.  There is enough activity for all.
The wonder that is the entropia universe.  The planet beckons and calls.  An irresistable urge to play and be played.  How much?  How much time? Endless.  An entertainment like no other.  Always something to do.  A productive player is a happy player.  Efficiency matters.  From the splash screen of the game load from the client.  The ships displayed and the planet are all explorable by an avatar.  The scope is breath-taking.  The actual play creates hard-core players by the thousands.  I am an entropian colonist, a settler, and a crafter.  Join entropia, they say.  Do some sweating, they say.  Become a pioneer in this new world.  And find yourself as well as others who share in the destiny of the online worlds.
have been playing entropia on planet calypso at a different level now for a week.  really stepped up my spend and sold figures from $80 working capital to $300 working capital.  cycled roughly twice per day.  which when i think about it is amazing for some data on a server visually represented then enjoyed by 10's of 1000's of people.  remains to be seen how succesful i can be as my play style with crafting is hands off for the most part.  though other professions may involve doing more on one screen i find that crafting is perfect for multitasking.  attended to when needed but largely hands free.  i still do superstitious clicks and mouse moves to make the majic of crafting gods turn my way.
Entropia Universe and particularly Planet Calypso. I have been a resident for years. The sweat trade is a boondoggle. Sweating can bring it at most currently (7/17/10), $0.65 to $0.70 per hour. This is barely minimum wage in any country other than the poorest. The trick is to not sell to resellers. Leave the mining to others and the force nexus needed is bought at auction for $1.00 per 1000. With 1000 sweat gathered over 1 hour to 1 hour and half combine the two for $0.10 for 100,000 mind essence that can be sold for $1.60. Subtract out costs of force nexus, a $1.00 and cost of refining, $0.10. Then sweat acquired through the hard work of sweating for zero cost basis other than time. And get a $0.50 to $0.55 profit. To further goose returns mine your own force nexus and spend around $10 to get back $7-$8 in force nexus and other raw materials. $7 worth of force nexus is 7000 force nexus with 7000 sweat can be combined for 100 mind essence per 1 force nexus or 700,000 mind essence. 70...