Playing entropia on calypso, again. I turn on my computer. Among the first things I pull up is the client. without thinking I am nearly seamlessly in the world. Check some auction prices and market activity. Then after a few purchases and recording of sales, I craft. For hours. It's awesome. The amounts of money that flow in the virtual landscape still amaze me. And the money does flow to my bottom line with a lot of dips and highs along the way. Past a certain level it is possible to have the downswings mean less as they are quickly recovered within a day or two. Across the three (four sic sweating) professions; hunting, mining and crafting. Favorable buyers and a good reputation are also some keys. Be ye not afraid. There is enough activity for all.
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After sweating for a year on calypso I collected some 140,000 sweat. that's 3 hours per day for 4-5 days a week off and on over a year. More concentrated effort would have yielded more but then i wouldn't have time to write blog posts or live like a pauper. anyway i have a huge amount of sweat left that i slowly convert into mind essence and welding wire. The effects of all the time spent I offset with healing and hunting and scanning. Paying the piper so I can dance to the tune. Is this a success story? Not yet, but I feel the story is on the way. Perhaps others could succeed faster, better, and more by reading the few bits of knowledge in these posts. Drop a comment and I'll see what I can do for you and the wonderful world that is Calypso.
new day new games and some old favorites
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My mind and heart went on a journey into the future today. entropia continues to please my senses. that one game could be so many and multi-faceted if not profitable a great entertainment value. the sims 3 is another game i am eyeing at becoming involved in. having to part with a great game and great friends is something i have never had to do. the sequence usually goes play and become emotionally involved then slowly drift away till i find myself doing other things besides the thing that had me going so strong in the first place. is there a way to make a game based on that psychological quirk? idk. unicorns and glitter.