Sales item limits and implications. I ran into the maximum saleable items barrier on entropia's auctioneer. Not really knowing I had run into it until the pop up window says, you cannot place more items on auction. Please remove items or ? At least that's what I remember. Soon after the message I began to think about how the item sales limit affects what a settler/colonizer does to raise PED. It makes professions, more professional. It encourages specialization. It sets limits to auction spam. It limits which items to concentrate on to sell. It makes reselling more limited. It makes person to person trades more important. It makes time demands that shape how the economy goes, personal, local, and global. It levels the playing field of newbs vs ubers considerably. It creates opportunities that would not exist without the limits.
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Showing posts with the label massive multiplayer
Sweating in entropia experience
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Sweating in entropia. There are many planets to choose from. Calypso is my favorite and among the most populated. I haven't been anywhere else because I'm so tied to Calypso. Whether it was sweating at old swamp camp or old, old swamp camp, then new swamp camp, then on to Nea's Place, then on to the fert at Nea's Place, then to Limnadian District, a stop off near a castle and boars, then then punies around Port Atlantis, then after a year (and another 4 years before that) I was done with sweating. I still sweat out of habit sometimes. There were days without thinking I logged in, I was already around sweatable creatures, and pressed the toggle auto-use button and sweated away. I was hard-pressed to get in 3 hours of sweating a day and goal of 1000 sweat daily. Though most of the time I reached it and many times exceeded it. For more dedicated players more is possible. Once the excitement of Calypso's markets and the scope ...
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Playing entropia on calypso, again. I turn on my computer. Among the first things I pull up is the client. without thinking I am nearly seamlessly in the world. Check some auction prices and market activity. Then after a few purchases and recording of sales, I craft. For hours. It's awesome. The amounts of money that flow in the virtual landscape still amaze me. And the money does flow to my bottom line with a lot of dips and highs along the way. Past a certain level it is possible to have the downswings mean less as they are quickly recovered within a day or two. Across the three (four sic sweating) professions; hunting, mining and crafting. Favorable buyers and a good reputation are also some keys. Be ye not afraid. There is enough activity for all.
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After sweating for a year on calypso I collected some 140,000 sweat. that's 3 hours per day for 4-5 days a week off and on over a year. More concentrated effort would have yielded more but then i wouldn't have time to write blog posts or live like a pauper. anyway i have a huge amount of sweat left that i slowly convert into mind essence and welding wire. The effects of all the time spent I offset with healing and hunting and scanning. Paying the piper so I can dance to the tune. Is this a success story? Not yet, but I feel the story is on the way. Perhaps others could succeed faster, better, and more by reading the few bits of knowledge in these posts. Drop a comment and I'll see what I can do for you and the wonderful world that is Calypso.
new day new games and some old favorites
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My mind and heart went on a journey into the future today. entropia continues to please my senses. that one game could be so many and multi-faceted if not profitable a great entertainment value. the sims 3 is another game i am eyeing at becoming involved in. having to part with a great game and great friends is something i have never had to do. the sequence usually goes play and become emotionally involved then slowly drift away till i find myself doing other things besides the thing that had me going so strong in the first place. is there a way to make a game based on that psychological quirk? idk. unicorns and glitter.