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Showing posts with the label entropia auctioneer

skill implants sales item limit discussion

The sales item limit is a problem when there are 100+/- skills that can be implanted or chipped out. Multiple sizings and number of different skills encourage specialization in professions; hunting profession skills, mining profession skills, and crafting profession skills. With approximately 33 skills per profession, the item sales limit of 30 at a time is reached. And selling multiple skill implants of the same skills limits the scope of activity further.  And the actual practice of each profession is also limited when doing skill trading.  Too many profession items and skill items for sale and not all the items can be sold at once. On another note, skill trading is a key part of the effort expended, benefit created, and compensation for lost PED balance, in playing. A colonist/settler trying to raise PED has many options that spill over from real life to entropia life.  I will try and stay with the in-game ways to make or earn PED.  Stuff for t...
Sales item limits and implications. I ran into the maximum saleable items barrier on entropia's auctioneer. Not really knowing I had run into it until the pop up window says, you cannot place more items on auction. Please remove items or ? At least that's what I remember. Soon after the message I began to think about how the item sales limit affects what a settler/colonizer does to raise PED. It makes professions, more professional. It encourages specialization. It sets limits to auction spam. It limits which items to concentrate on to sell. It makes reselling more limited. It makes person to person trades more important. It makes time demands that shape how the economy goes, personal, local, and global. It levels the playing field of newbs vs ubers considerably. It creates opportunities that would not exist without the limits.