Sweating the days away. I remember when I first found out about 'toggle auto-use tool' under the action menu (press 'y' default key), then 'control' tab along bottom of action panel, then the '>>' in the middle of the bottom of the action panel, then over three times '>>'. then there on the lower right is the 'toggle auto-use tool' icon/button. Setup a keymap to get this icon mapped to (I prefer) a number key such as '0'. Then when wanting to continously use a tool, equip the tool, press the '0' and away it goes, no clicking. Aim the tool and go clickless (click to aim) I should say. If I had known about auto-use years ago, not 4 years in, my life would be a lot less clicky. I logged some 300,000 some clicks sweating before wising up to 'toggle auto-use tool'. Clicks not wasted as I still have A LOT of the sweat looking for better prices in better neighborhoods. And I have sold about as much a...
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Showing posts from June, 2012
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Sweating is about connecting the beginner entropians with the experienced entropians. A sort of one feeds the other and everybody's happy in the end. A mutual agreement to produce and buy/sell from each other. As sweaters collect their sweat and turn it into welding wire or mind essence, the free-to-players produce something for the space and vehicle owners/operators. Still low-cost for either. The difference is measured in $100's of dollars, sometimes $1000's but really the amounts connecting are low. A low-end stock for comparison might sell $100,000 in a day in a few seconds, no problem. In entropia moving that amount would have a huge effect on whichever market it was in. In stocks, a 5-10% blip of $1,000,000 or more is in a typical day (minute) and does not have much effect. (need a chart and trade records to show this, an IBM ticker symbol on a finance site and some sample trades) Sweaters collectively, however...
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Population estimates after some more crafting, more basic sheet metal, and a server change from being on too long, then being logged out. what happened? I don't know. I wondered if the population numbers would change? from searching the player register i got an average of 3-10 players or 6.5 players per page. For 30 pages times a maximum permutation of 15 results a page, a 1.4% active players per three letter permutation. Those are players who are online at any given moment. There are some 17500+ three letter permutations when searching the player register. Of those 1.4% will be active. 450 players per search. and 1.4% of that is: 6.5 players. then multiply that by 17500 permutations of three letter search terms for ta-da-da-da: 113,400 players active at any one time. My sample size is small. Less than 20 but more than 10 searches. So the confidence level is likely around +/- 20,000 players. ...
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Playing entropia on calypso, again. I turn on my computer. Among the first things I pull up is the client. without thinking I am nearly seamlessly in the world. Check some auction prices and market activity. Then after a few purchases and recording of sales, I craft. For hours. It's awesome. The amounts of money that flow in the virtual landscape still amaze me. And the money does flow to my bottom line with a lot of dips and highs along the way. Past a certain level it is possible to have the downswings mean less as they are quickly recovered within a day or two. Across the three (four sic sweating) professions; hunting, mining and crafting. Favorable buyers and a good reputation are also some keys. Be ye not afraid. There is enough activity for all.
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The wonder that is the entropia universe. The planet beckons and calls. An irresistable urge to play and be played. How much? How much time? Endless. An entertainment like no other. Always something to do. A productive player is a happy player. Efficiency matters. From the splash screen of the game load from the client. The ships displayed and the planet are all explorable by an avatar. The scope is breath-taking. The actual play creates hard-core players by the thousands. I am an entropian colonist, a settler, and a crafter. Join entropia, they say. Do some sweating, they say. Become a pioneer in this new world. And find yourself as well as others who share in the destiny of the online worlds.
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After sweating for a year on calypso I collected some 140,000 sweat. that's 3 hours per day for 4-5 days a week off and on over a year. More concentrated effort would have yielded more but then i wouldn't have time to write blog posts or live like a pauper. anyway i have a huge amount of sweat left that i slowly convert into mind essence and welding wire. The effects of all the time spent I offset with healing and hunting and scanning. Paying the piper so I can dance to the tune. Is this a success story? Not yet, but I feel the story is on the way. Perhaps others could succeed faster, better, and more by reading the few bits of knowledge in these posts. Drop a comment and I'll see what I can do for you and the wonderful world that is Calypso.
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have been playing entropia on planet calypso at a different level now for a week. really stepped up my spend and sold figures from $80 working capital to $300 working capital. cycled roughly twice per day. which when i think about it is amazing for some data on a server visually represented then enjoyed by 10's of 1000's of people. remains to be seen how succesful i can be as my play style with crafting is hands off for the most part. though other professions may involve doing more on one screen i find that crafting is perfect for multitasking. attended to when needed but largely hands free. i still do superstitious clicks and mouse moves to make the majic of crafting gods turn my way.