Here's a quick summary of my hunt skills as tabulated by Entropia Tracker. The real figures are different, but the tracker gets close enough—within +/- 10% of the real PED—which is an acceptable range for reflecting what I've accomplished. nice stack of hunt skill built 43.53 laser sniper hit 8252 ped 43.47 laser sniper hit 8219 ped 33 1.5 hr hunt 39.67 ranged laser dmg 6919 ped 39.72 ranged laser dmg 6952 ped 33 1.5 hr hunt 16.5 looter/heal/evade ped 1.5 hr hunt 82.5 skill 220 spend 0.375 % conversion 11728 3476 15204 total hunt profession laser sniper 36.11 swordsman hit 5047 35.46 swords man dmg 6954 12001 swordsman skill total 27205 total hunt skill ped 3000 how much I want 24205 new levels to aim at 0.110273847 % to sell, This is a spreadsheet excerpt of my toon's PED value. As I keep raising money, I can cycle it back into more skills or use it on other professions. I might even sell the skills, buy deeds, use the deed flow, and then buy the skills ba...
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Maximize Your Mining Profits: Choosing the Right Amp in Entropia Universe
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When I consider whether to use a Level 3 Finder amp or a Level 5 with my depth of 520 in Entropia Universe, I understand that depth doesn't significantly influence my amp selection. Here's how I approach it: Understanding Amp Functionality : I know that amps primarily work by magnifying the find, not by affecting the depth. This means that my choice of amp is more about amplifying the find rather than the depth capability of my finder. Amp Levels and Strategy : I recognize that higher-level amps, like Level 13, are typically used by players looking to maximize their returns. However, I don’t recommend them for beginners or even intermediate players until they have a clear strategy and understanding of what they’re aiming for. It's crucial for me that the markup of the finds exceeds the markup cost of the amp to ensure profitability. Managing Variance and Usage : To effectively assess the performance of a Level 13 amp, I find it necessary to use around 144 of them to overcom...
Navigating Rescue Missions: Assisting Stranded Players on Calypso
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In the game world, rescuing stranded players often occurs on Calypso. This issue arises because the teleports are well-placed on most other planets, preventing players from getting stuck, but on Calypso, it remains a problem. When someone is stranded, they request rescue through chat channels, primarily in Rookie, but sometimes in the Calypso Rescue Team channel /listchannels #CRT. right-click, join channel in-game. Once a call for help is made, someone responds, and the stranded player's position (/pos) is provided. A rescuer then uses a planet teleport, followed by a chip teleport or a flight, to reach the stranded player. The rescuer adds the player to their ship's guest list and flies them to a regular teleport for rescue. To add a passenger to the guest list, the rescuer first adds the passenger as a friend. Then, by pressing 'U', the rescuer opens their friends list, left-clicks and drags the friend's name to the vehicle's guest list. This process ensures ...
Fruit Walking in Entropia: A Low-Risk, Passive Yield Strategy
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Fruit Walking in Entropia: A Low-Risk, Passive Yield Strategy In Entropia Universe , fruit walking is a zero-cost, low-barrier resource-gathering method that capitalizes on randomized ground spawns. Players traverse the terrain—ideally in third-person view and slow-walk mode—to trigger the appearance of stackable items like Bombardo, Papplon, Caroot, Haimoros, dung, and stones (Brukite, Nissit, Kaldon. Sopur, Trutun, Rutol, ordered find frequency) These resources, while individually low in TT (Trade Terminal) value, can be collected in volume and traded to other players or used in crafting. Prices range from 3 ped to 30 ped per 1k depending on spawn, 20-400 of an item found per spawn. From a systems efficiency standpoint, fruit walking leverages several key mechanics: spawn rate algorithms, terrain texture randomization (auto-walk, Q key to walk/run, in low graphics mode), and low-player-density zones (less distraction) to optimize yield per hour. While the exact spawn mechanic...
Harvesting the Universe: The Spiritual Path of Fruit Walking
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In Entropia Universe , "fruit walking" is a methodical practice where players walk slowly across the terrain to discover random spawns of fruit, dung, or stones. While many see it as tedious or low-value, those with an abundance mindset recognize it as a powerful metaphor—and method—for prosperity. Fruit walking isn't just about collecting resources; it's about engaging with the world patiently and with presence. Every fruit that spawns—be it Papplon, Bombardo, or Haimoros—is a symbol of nature's quiet generosity. With the right mindset, players realize they're not just picking up items—they’re witnessing the game world’s abundance unfold step by step. What others ignore or consider beneath them becomes a steady source of income and mindfulness for those who embrace the grind with gratitude. The abundance mindset teaches that wealth isn’t always about flashy loot or massive globals. It's about recognizing value where others overlook it. Fruit walkers e...
Sweating: Entropia’s Humble Hustle
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New to Entropia Universe and broke? Sweating on Planet Calypso is your ticket to earning Project Entropia Dollars (PED) without spending a dime. Using the free VSE Mk1 tool, you zap low-level creatures like Ambulimax or Kerberos to gather Vibrant Sweat, a crafting resource sold to players for 0.001–0.002 PED per bottle (1.2-2.5 PED per 1k). Royal Club and Boreas are prime Calypso spots for beginners, offering bustling sweat circles and easy PEDs. At Royal Club (/wp [Calypso, 30843, 40282, 143, Royal Club]), daily sweat circles thrive, especially during the Royal Club Entropiafund Sweating Support Event (Mon-Fri 22:30, Sat-Sun 16:00 Entropia Time). Join 20–30 sweaters, supported by healers, and sell 1,000 bottles for 2 PED if you answer a trivia question correctly. Circles are organized, and Ambulimax’s high HP means steady sweat. Boreas (/wp [Calypso, 74368, 67335, 141, Boreas]) is chaotic but productive, with Kerberos yielding up to 100 bottles in 20 minutes in group circles. He...